I am trying to set up a system for virtual muscles (similar to Van Der Noot 2018 - https://doi.org/10.1177/0278364917743320 )
This requires that I can simulate muscles as normally, based on current joint positions and including activation dynamics and what not and calculating their tension.
However, instead of letting this tension apply force directly to the links at their attachments, I have to extract their torque contributions at each joint, and ‘manually’ apply this torque to get the model to move.
Is this possible through the current implementation of OpenSim muscles or would it require some or significant changes?
Cheers and thanks in advance