Dear all,
When I try to build up a maze scenario, I have some visualization errors.
I first build up the model in Solidworks and exported it as .stl file. Then I used blender to trnasfer it into .dae file by adding brick-like textures. However, when I load it into NRP, it looks no texture. On the other hand, when I check the NRP model in gazebo seems correct and by running as
rosrun gazebo_ros gzclient
The dae is embedded into the sdf file like
<model name="wall">
<static>true</static>
<link name="link">
<visual name="visual">
<cast_shadows>false</cast_shadows>
<pose>0 0 0 0 0 0</pose>
<geometry>
<mesh>
<uri>model://snake_wall_world/meshes/snake_wall_world.dae</uri>
</mesh>
</geometry>
</visual>
<collision name="collision">
<pose>0 0 -0.008 0 0 0</pose>
<geometry>
<box>
<size>100 100 0.016</size>
</box>
</geometry>
</collision>
</link>
</model>
The screenshots are as below. Could someone give me some ideas?
Meanwhile, if I check the visual image from the camera on the robot, it does show the texture like
Regards,
Zhenshan